With over a decade of experience in the gaming industry, I've honed my skills as a Senior Technical Animator. I have vast experience in rigging all kind of models, including characters, vehicles and props. Ensuring that every element comes alive with precision and realism. My knack for problem-solving is not just a skill, but a passion that I employ to simplify complexities and optimize workflows. I have designed and implemented pipelines that benefit multiple departments, streamlining production.
I attended college to learn 3D Art & Design followed by gaining my foundation degree from Bournemouth university and then achieving my Bachelor's Degree focused in Computer Animation & Modelling from London Metropolitan University.
The films and games I have worked on are as follows: